Privateer: Ascii Sector
#1
Posted 11 January 2007 - 09:58 PM
For the past 4 or 5 months I've been working in my spare time on an ascii game based on the classic Privateer (my absolute most favorite game!). I've got most parts of the actual flight engine worked out and am currently working on the bases and interaction with the characters in the game. Anyway, I'd like to post a few screenshots and get some feedback. As the entire game will be made up of ascii characters in 16 different colors (such as Adom), this game will mostly be for the retro-gamers out there.
Here are the screenshots:
The ship (the green #) is a Tarsus, by the way.
Regards,
Chris Knudsen
#2
Posted 11 January 2007 - 10:43 PM
**Suddenly interested in finding out what actually was Privateer**
"STFU and show me your screenies!!"
#3
Posted 12 January 2007 - 07:36 AM
#4
Posted 12 January 2007 - 09:36 AM
Japofran, on Jan 11 2007, 11:43 PM, said:
**Suddenly interested in finding out what actually was Privateer**
#5
Posted 12 January 2007 - 02:30 PM
#6
Posted 13 January 2007 - 09:36 AM
Potatoe, on Jan 12 2007, 03:30 PM, said:
I think it will take at least a year before I have a demo finished. The demo will feature 5 systems with about 10 different bases. You'll be able to fly around in your ship, complete missions, and upgrade your ship, but the demo won't have a plot.
#7
Posted 14 January 2007 - 06:44 AM
#8
Posted 15 January 2007 - 01:52 PM
http://www.asciisect.../07-01-15/1.wmv
Here I encounter another ship (a Talon, but that's pretty hard to see) and shoot at it until it explodes. As I haven't programmed the AI yet, the Talon doesn't move or anything.
http://www.asciisect.../07-01-15/2.wmv
Here I pass by a planet. I can't land on it yet, as I haven't finished programming the bases (planets, asteroids and space stations).
http://www.asciisect.../07-01-15/3.wmv
Here I jump to another system. The jump point at the other system is surrounded by asteroids, so I shoot at them a bit. Then finally fly into one too many and explode.
I haven't done all the sounds and music yet, so there's only one tune playing in these clips and not all sound effects are working.
#9
Posted 05 February 2007 - 09:11 AM
Wing Commander CIC Messageboard
There's been quite a bit of progress on the game during the last month. You can follow the progress at those boards.
#10
Posted 05 February 2007 - 11:01 AM
#11
Posted 06 February 2007 - 09:33 PM
I might actually try it when you finish up
doodoodoo!!!
#12
Posted 07 February 2007 - 07:15 PM
taikara: If I can convert just one player to textmode games, then my job is done!
#13
Posted 07 February 2007 - 07:42 PM
Incidentally, if you've ot already seen it, Dwarf Fortress is an amazing example of the power of text graphics you might want to look at, plus it's a great game in its own right. The screens you've posted achieve the feat of not looking like ANSCII at first glance - very impressive
QUOTE (gregor)
also consider this - the turkey *male genital*ula is called little asia on some geographical maps maps.
I'm your solar-powered princess/Your technological soulmate.
#14
Posted 07 February 2007 - 10:44 PM
BeefontheBone, on Feb 7 2007, 08:42 PM, said:
BeefontheBone, on Feb 7 2007, 08:42 PM, said:
EDIT: I've posted some more screenshots at the other message board I linked to, if you haven't seen them already...
#15
Posted 08 February 2007 - 12:51 AM