I've got some thoughts and ideas for this game. For one it will be a slightly more modern roguelike which I'll be writing in Java. I don't think that a Java roguelike will be slow as some probably fear. It might be RAM consuming, but by the time I'm finished with this, RAM won't be a problem.
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Since I'm writing it in Java I might as well take advantage of various fonts and character sets. In other words it might end up being a game where Unicode replaces ASCII, hence
T and
T will be two different things and you might find some
?, fight an
¥ and wield a
?. Another idea is having the option of graphic tiles. And now I don't mean static gifs, but rather a true 3D environment with animated 3D objects moving around in a othervise turn based setting. The 3D objects I imagine will not be dragons, robots or whatever I conjure in the game, but rather 3D objects of the characters, much like those in the
ADOM gallery. The 3D tiles will however have the lowest priority since it will be a time consuming process to learn the ropes of a respectable 3D graphics engine (ex.
OGRE).
I have a post apocalyptic setting in mind for the plot. Nothing is decided yet though. The different "races" will all be derived from Norms (Normal humans). The ones I've thought about are: Norms (normal humans), Psi-norms (like norms, only physically weaker and get access to psionic powers), Mutants (will come in a lot of different sizes and mutations), Cyborgs (cross between Norm and Robot with abilities from both races, only less) and Robots(upgradeable or something). I'm not going to use magic, but rather something similar to mindcraft in ADOM, but with more "powers". These powers will at first only be wielded by Psionic characters, but a non-psi character gaining some kind of special technology will also be able to do it (just not as well). Technology will be used sparingly. I'm thinking of using hi-tech stuff much like Biskup uses artifacts in ADOM (they will be rare and not available in the early game). Most objects will be relatively primitive so that it doesn't turn in to a shooter like DOOMRL.
The ideas of a plot revolves around a future after mankind battled eachother to the point where each super power developed meaner and badder weapons. One side did genetic engineering (resulting in Psi-Norms and Mutants) and another developed the A.I. (which resulted in Cyborgs and Robots). Battle, battle, battle... bla bla bla
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A.I. becomes self conscious and starts kicking Norm-romp... und so weiter ... Anyway the game should take place a long time after all that boom boom. I haven't really made any real effort on the story since it won't be anything else than a setting to build the rest of the game upon. Maybe something along destroying the A.I. and freeing the world from nasty machines or something. Feel free to add your own suggestions (input is good, maybe I like the idea and implement it).
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Maybe only a few norms are left and live underground? On the surface only Mutants and the remaining Cyborgs live (and battle each others for territory and resources). Robots are still controlled by a nowadays really confused A.I. The remaining Psi-norms either hide or try to live like ordinary norms without ever using their powers (only the baddies do).
On the more technical side I've thought about a random name generator. Sometimes I really can't come up with a name of my own so I like the idea of being able to get a random one. Another thing is that I'm thinking about having different kinds of dungeons and hence different dungeon generators. For one, a traditional dungeon will not look the same as an abandoned army base and so on. I also want sound effects and maybe some easy tunes in the background. DOOMRL pulled it off in a good way and I for one think that it added to the experience. In my game it won't be as hectic though. I want the music to add to the atmosphere. The player is suppose to forget about the letters on the screen and imagine a world (don't know how I'm suppose to pull that one off though). I want to the game to be 95% random so there will be a few static places. Like a village, city, boss area or something.
There are still lots of things I haven't thought out, but this will take time (if I ever finish it) so there's no hurry
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. So what do you think, am I on to something or does it just sound boring?