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#61 DeathDude

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Posted 26 January 2006 - 04:27 PM

Excellent to hear, hopefully that composer gets back to ya soon.

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#62 Frodo

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Posted 30 January 2006 - 08:09 PM

Hey Sean   :blink:

How are you getting on with the artist and composer?  Did he get back to you?
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#63 Sean

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Posted 30 January 2006 - 08:16 PM

Composer didn't.. artist did. I gotta mail the artist sprite sizes acutally... I'm takeing a break for a little while :blink:
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#64 Frodo

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Posted 30 January 2006 - 10:16 PM

That's fair enough.  There's no point in rushing through it.

Come back to it when you feel ready.  

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#65 Sean

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Posted 31 January 2006 - 05:09 PM

I'll have to start again soon otherwise I'll go to do stuff and be lost in my own aged thoughts :blink:

Okay, I am looking for somebody that'd be willing to spend 30-60 minutes puzzle boggleing with me over one of the main parts of the game. I just need to feed back and forth with somebody that's interested in the project.
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#66 Sean

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Posted 02 February 2006 - 03:39 PM

Update: I contacted the composer to see if they were still interested and it turns out that they are. Not only can they be supply ALL of the required music they have can also create the required sound effects too. This means that I now have in theory a full team of workers,

Media Samples:

Music from the composer.



Sprite work from the sprite artist.

Posted Image
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#67 DeathDude

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Posted 02 February 2006 - 03:46 PM

The sprites look awesome and that music track, wow that's pretty incredible good stuff dude, glad to see things picking up. :blink:

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#68 Frodo

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Posted 02 February 2006 - 10:59 PM

The music is excellent, and the sprites are impressive.   :P

It's great to see things are happening for you.   :blink:
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#69 Flop

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Posted 03 February 2006 - 06:21 AM

Sounds excellent Sean. :blink:

One advice, though; be careful about giving release dates. I've never seen anyone live up to them, and I've followed quite a few projects. Not that it's that important, really, but some people tend to get mad if you don't live up to them (which is unfair, really, since the game is free anyway). Just a heads up. :P
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#70 Sean

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Posted 03 February 2006 - 10:07 PM

Release dates aren't being put forward publically to anybody other than the actual team and within this thread. People that read this thread are unlikely to give me abuse if I don't meet dates :P. Although, I understand what your saying. Thanks for the advice :blink:
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#71 Sean

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Posted 09 February 2006 - 10:28 PM

I've just spent around an hour talking to the composer. A very interesting conversation. We discussed both my full story idea as well as other casual stuff. I'm looking forward to working with Nikolas. Great guy :blink:

Tis a shame my artist doesn't have MSN. I'd like to speak to them also.
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#72 Blood-Pigggy

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Posted 09 February 2006 - 10:28 PM

I can say the music is nice but it doesn't really fit the theme.
Try listening the the soundtrack for The Suffering, they had some pretty good nice and slow scary tracks in there that fit the prison theme perfectly.
If you let your composer try a taste of that, he might have a better idea of what could work.

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#73 Sean

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Posted 09 February 2006 - 11:04 PM

Blood-Pigggy, on Feb 9 2006, 10:28 PM, said:

I can say the music is nice but it doesn't really fit the theme.
Try listening the the soundtrack for The Suffering, they had some pretty good nice and slow scary tracks in there that fit the prison theme perfectly.
If you let your composer try a taste of that, he might have a better idea of what could work.
That example track is for another game he's doing music for. Nothing to do with my project  :blink:
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#74 Frodo

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Posted 19 February 2006 - 02:42 PM

Hey Sean   :ok:

How are you getting on with your game?  
Can you tell us how far you've got \ what you still have to do etc?

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#75 Blood-Pigggy

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Posted 19 February 2006 - 04:01 PM

I love you Frodo.
Your ability to bring interest back to these topics is untouched.  :ok:

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