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Ancient Domains Of Mystery
Started by Kon-Tiki, May 06 2005 08:39 PM
2133 replies to this topic
#61
Posted 27 August 2005 - 01:58 PM
all ranged attacks are pretty deadlt... try a dagger throwing assassin
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#62
Posted 27 August 2005 - 06:01 PM
Archers are pretty good, but just because you're an archer doesn't mean you have to use ranged weapons all the time, especially in the early game. It's good to just train a melee weapon at the same time and save your missiles for monsters you don't want to get close to. The Archery skill provides to-hit bonuses per 10 points, to-damage per 20, and range per 40 (?) for archers only (other classes require more points), so you don't have to worry about advancing your missile weapon skill right away.
#68
Posted 13 September 2005 - 07:48 AM
CoC is pretty much in the center of the map... 20 hobgoblins should be ok as long as your not playing a gray elf merchant or something (merchants can throw coins by the way and are pretty darn deadly with them)
i keep on saying it... check out the andy williams guidebook
i keep on saying it... check out the andy williams guidebook
For all you artists here... and we have enough. Please draw me something :D Click Here. If possible include your nick. A simple Test. dunno of the PICKLEWAESEL order!!1!2
#70
Posted 13 September 2005 - 09:07 AM
If wilderness encounters are a problem for you, MdaG, you might want to try an elven archer. They're pretty deadly with their missiles; an elven archer can easily kill the raider lord at level 1. Or if you're brave you could try to go through the small cave. It's a bit risky, but there's usually some good stuff down there and it'll give you access to an extra shop and a shorter way to the Caverns of Chaos.
What's your playing style so far?
What's your playing style so far?
#73
Posted 13 September 2005 - 02:44 PM
Try to train your missile weapon skill to at least level 7 before you go to the CoC (the archery skill allows your missile skill to advance in leaps and bounds, and you can get it to 100 rather quickly), and focus on swords or spears and shields for melee. When firing a missile, stay at least 1 square away and fire while berserk.