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Doukutsu Monogatari - Cave Story
Started by Kon-Tiki, May 06 2005 09:06 PM
77 replies to this topic
#18
Posted 10 May 2005 - 07:41 PM
Ok, so one more to go then.
Solarjetman, while it is true that exploring and backtracking is very important, I think your advice on item policy is misleading. What items you pick/don't pick doesn't really affect the ending, except for one particular which should not be picked (not the first time you get the chance at least). Besides, while Spur is a very good weapon, Machinegun isn't weaker by the least (it will just make resisting the black wind a little harder), and I'm sure Snake can also be awesome due to it's untroubled rate of fire. Blade level 2 is unparalleled in raw damage at close range (upgrading it to level 3 is actually a shame), so there isn't really a weapon that will unlock the doors of Sacred Grounds for you. It's a matter of personal choice.
Solarjetman, while it is true that exploring and backtracking is very important, I think your advice on item policy is misleading. What items you pick/don't pick doesn't really affect the ending, except for one particular which should not be picked (not the first time you get the chance at least). Besides, while Spur is a very good weapon, Machinegun isn't weaker by the least (it will just make resisting the black wind a little harder), and I'm sure Snake can also be awesome due to it's untroubled rate of fire. Blade level 2 is unparalleled in raw damage at close range (upgrading it to level 3 is actually a shame), so there isn't really a weapon that will unlock the doors of Sacred Grounds for you. It's a matter of personal choice.
I don't know but I've been told
Deirdre's got a Network Node
Likes to press the on/off switch
Dig that crazy Gaian witch !
- Spartan troup song -
Deirdre's got a Network Node
Likes to press the on/off switch
Dig that crazy Gaian witch !
- Spartan troup song -
#20
Posted 11 May 2005 - 04:58 AM
Well, I must say up front, this is a simply superb game. Brings back NES nostalgia.
However, I'm near the end, as I took the hard route, but I'm having a bit of difficulty. I pulled Curly out of the Core and managed to get Booster v2.0 from the Prof, but when I get to the Plantation where Cthulhu is at the bottom right of the fishing area, Curly is absent. Also, I can't access the treasure chest in the Clock Room of the Outer Wall. Again, I pulled Curly out of the Core Room after I defeated the Core boss.
Is it just me, or is it a game error? I've had to restart the game all over a few times already, and I'm still lost and confused. Anyone else have this same problem? If anyone knows the solution, please post!
However, I'm near the end, as I took the hard route, but I'm having a bit of difficulty. I pulled Curly out of the Core and managed to get Booster v2.0 from the Prof, but when I get to the Plantation where Cthulhu is at the bottom right of the fishing area, Curly is absent. Also, I can't access the treasure chest in the Clock Room of the Outer Wall. Again, I pulled Curly out of the Core Room after I defeated the Core boss.
Is it just me, or is it a game error? I've had to restart the game all over a few times already, and I'm still lost and confused. Anyone else have this same problem? If anyone knows the solution, please post!
#21
Posted 11 May 2005 - 12:46 PM
rockhoppa, on May 11 2005, 04:58 AM, said:
Well, I must say up front, this is a simply superb game. Brings back NES nostalgia.
However, I'm near the end, as I took the hard route, but I'm having a bit of difficulty. I pulled Curly out of the Core and managed to get Booster v2.0 from the Prof, but when I get to the Plantation where Cthulhu is at the bottom right of the fishing area, Curly is absent. Also, I can't access the treasure chest in the Clock Room of the Outer Wall. Again, I pulled Curly out of the Core Room after I defeated the Core boss.
Is it just me, or is it a game error? I've had to restart the game all over a few times already, and I'm still lost and confused. Anyone else have this same problem? If anyone knows the solution, please post!
However, I'm near the end, as I took the hard route, but I'm having a bit of difficulty. I pulled Curly out of the Core and managed to get Booster v2.0 from the Prof, but when I get to the Plantation where Cthulhu is at the bottom right of the fishing area, Curly is absent. Also, I can't access the treasure chest in the Clock Room of the Outer Wall. Again, I pulled Curly out of the Core Room after I defeated the Core boss.
Is it just me, or is it a game error? I've had to restart the game all over a few times already, and I'm still lost and confused. Anyone else have this same problem? If anyone knows the solution, please post!
This time, she should be at the Ctulhu's. Also, you will be able to open this chest.
Quote
Hey, how do you defeat the boss at the end of the labyrinth?
When he opens up to fire his purple thingies, shoot his projectile emitors (which are green whatnots). When this is done, shoot him some more in the face. He'll eventually break down. I recommend Sword lvl 2 for this one, as it is the most damaging short-range weapon. Sword 3 works too, but not so well.
I don't know but I've been told
Deirdre's got a Network Node
Likes to press the on/off switch
Dig that crazy Gaian witch !
- Spartan troup song -
Deirdre's got a Network Node
Likes to press the on/off switch
Dig that crazy Gaian witch !
- Spartan troup song -
#23
Posted 11 May 2005 - 06:37 PM
Always a pleasure. I must warn you tho, if your ambition is to get the "good" ending, you're in for a lot of unnecessary pain. You'll understand when you get at it.
I don't know but I've been told
Deirdre's got a Network Node
Likes to press the on/off switch
Dig that crazy Gaian witch !
- Spartan troup song -
Deirdre's got a Network Node
Likes to press the on/off switch
Dig that crazy Gaian witch !
- Spartan troup song -
#24
Posted 11 May 2005 - 07:20 PM
Not to offend anyone or anything, but who ever said that this game has "Ridiculously tough bosses", most likely did not play Eternal Daughter. Mind that, I?m yet to see the last ending possible, and hence yet to see the hardest boss, but the ones required for the first 2 endings are not that hard in comparison to what I saw in the ED.
But that aside, it is one of the best games I had pleasure to play, tumbs way up.
Edit: I never mentioned it originally, since it is bit off topic, but Eternal Daughter is a quite hard game by itself (not only bosses), and can be quite frustrating at a times, but it also can be quite enjoyable too.
But that aside, it is one of the best games I had pleasure to play, tumbs way up.
Edit: I never mentioned it originally, since it is bit off topic, but Eternal Daughter is a quite hard game by itself (not only bosses), and can be quite frustrating at a times, but it also can be quite enjoyable too.
#25
Posted 11 May 2005 - 08:14 PM
Keeper2k, on May 11 2005, 07:20 PM, said:
Mind that, I?m yet to see the last ending possible, and hence yet to see the hardest boss, but the ones required for the first 2 endings are not that hard in comparison to what I saw in the ED.
EDIT : After playing it for half an hour, I have come to the conclusion that I hate Eternal Daughter because of awful gameplay.
I don't know but I've been told
Deirdre's got a Network Node
Likes to press the on/off switch
Dig that crazy Gaian witch !
- Spartan troup song -
Deirdre's got a Network Node
Likes to press the on/off switch
Dig that crazy Gaian witch !
- Spartan troup song -
#26
Posted 11 May 2005 - 10:52 PM
Ok i play witohou the solution i beat the game twice , but curly was dead =] now i tried again and managed to get an iron band from her but i also took machine gun and when i found old guy i just noticed that he would probably upgrade my weapon. Ok , to the questions now :
What is the statue room at the plantation and passage ? can i do something there ?
What about the pipes at the bottom of plantation ,is there any use of them ?
What is the statue room at the plantation and passage ? can i do something there ?
What about the pipes at the bottom of plantation ,is there any use of them ?
#27
Posted 11 May 2005 - 11:20 PM
The statue room is (I think) just to show that the story is just a repetition of past events. I never was able to do anything meaningfull in there, and I have no clue who this clay figure is supposed to be.
The pipes at the bottom of the plantation serve the purpose of getting out of the water. Again, I don't know for sure, but I'm quite certain.
Don't worry about that weapon upgrade, the machinegun is plain cool on it's own. It plays a lot differently, of course...but it's a very reliable weapon.
The pipes at the bottom of the plantation serve the purpose of getting out of the water. Again, I don't know for sure, but I'm quite certain.
Don't worry about that weapon upgrade, the machinegun is plain cool on it's own. It plays a lot differently, of course...but it's a very reliable weapon.
I don't know but I've been told
Deirdre's got a Network Node
Likes to press the on/off switch
Dig that crazy Gaian witch !
- Spartan troup song -
Deirdre's got a Network Node
Likes to press the on/off switch
Dig that crazy Gaian witch !
- Spartan troup song -
#28
Posted 13 May 2005 - 12:49 PM
Aureliano, on May 10 2005, 07:41 PM, said:
Solarjetman, while it is true that exploring and backtracking is very important, I think your advice on item policy is misleading. What items you pick/don't pick doesn't really affect the ending, except for one particular which should not be picked (not the first time you get the chance at least).
Your weapon summary is generally fair, being down to personal choice. The sword is excellent for damage, the snake good for fire rate and coverage, machinine gun easy on the finger (and lets you explore easier), spur well rounded and dependable. My point about making the game harder is that if you want to find the spur you have to go through a good patch of the game with just the polar star (although curly has the machine gun at full experience if you don't take it from her. Helps a bit I suppose). This is also true in avoiding that other item we keep mentioning, eg making fights and exploration tougher.
Interested to hear opinions on the Bubble and the Nemesis.
Also, is the escape with Kazuma a bad ending? I thought it was quite nice, peaceful and removed. Of course you were not a hero, but for a coward you got off quite lightly.
PS: There is no reason not to pick up the sword as far as I've discovered, yet...
#30
Posted 16 May 2005 - 12:24 PM
Pixel has a few on his website but I haven't tried them
http://hp.vector.co....thors/VA022293/
just click on the links on the side for different ones.
http://hp.vector.co....thors/VA022293/
just click on the links on the side for different ones.