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5 Days A Stranger
Started by Kon-Tiki, May 06 2005 08:34 PM
41 replies to this topic
#1
Posted 06 May 2005 - 08:34 PM
Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!
Review + download
Review + download
#4
Posted 27 June 2005 - 10:29 AM
abandonion, on Jun 26 2005, 08:47 PM, said:
Gore? Animated stabbing, with blood, blood stained bodies, close up of a murder victim. Not super gory but gorier than most adventure games.
God Shave the Queen!
#6
Posted 04 July 2005 - 04:48 PM
This game looks great and I would really like to play it. But there is a problem.
I downloaded it and configured the game with the setup but when i start 5days.exe a window as big as the screen appears and it's black. So I can only hear the music. And the only way to close this window is thru the task manager.
Please help.
I downloaded it and configured the game with the setup but when i start 5days.exe a window as big as the screen appears and it's black. So I can only hear the music. And the only way to close this window is thru the task manager.
Please help.
#9
Posted 05 July 2005 - 02:59 PM
Thanks for the suggestions but none of them work. Dosbox doesn't start the game at all. When I played it in windowed mode a screen did appear. It was a car and text. but it would refesh only if I move the window around with my mouse. So after the intro when the New game and Load game buttons appear I can't do anything because the game doesn't recognize the mouse so I can't press any of the buttons.
#13
Posted 02 November 2005 - 06:37 PM
Its scary, indeed.
It did not scare the crap outta me, but it caused some scaryness.
When i DID get scare was when playing 7 days a sceptic, after that, I was scared to go outside at night......
I daresay the 18 years reccomendation should be followed......
It did not scare the crap outta me, but it caused some scaryness.
When i DID get scare was when playing 7 days a sceptic, after that, I was scared to go outside at night......
I daresay the 18 years reccomendation should be followed......
#15
Posted 04 November 2005 - 06:56 PM
Heres what to do on day three.. found it on google.
SPOILER SPOILER SPOILER
DAY THREE
[052] Return to the dining room. The picture seems a little bit different again ? but the significance of this is again questionable!
[053] Talk to Phil who is sitting there.
[054] Continue W? and into the garden. Jim is there looking at a red car which has mysteriously appeared there. It?s Trilby?s car which he left at the front of the mansion!
[055] Open your car and take the lockpicks from inside it.
[056] Use the lockpicks on the toolshed and enter.
[057] Take the pickaxe.
[058] Take the two-man wood saw.
[059] You can try using the saw to cut down the tree ? but that?s not a one-man job (not essential!).
[060] Return to the house and go upstairs.
[061] Use the lockpick on the locked door to the right of the library. It still won?t open. ?Probably a dead bolt on the other side?.
[062] Use the lockpick on the locked door to the right of the previous one.
[063] This door opens ? so enter.
[064] Open the wardrobe.
[065] Take the green book from inside the wardrobe.
[066] Read the book. It is the unhappy diary of Sir Roderick DeFoe with entries dated around the early 19th century.
[067] It would seem to be Sir Roderick?s room. Notice the weird scratch marks under the window (not essential!).
[068] Open the window.
[069] Climb out onto the external window ledge.
[070] Perhaps you can reach the window to the E? and gain entry to the locked room?
[071] Maybe the tree or its branches are in the way?
[072] Leave the room and enter the library. Jim is there.
[073] Talk to Jim. He offers to help and Trilby agrees.
[074] Wherever Trilby goes now, Jim follows him.
[075] Exit the library, go downstairs, and out to the tree in the garden ? Jim following all the time.
[076] Use the saw ( see [058] and [059] ) on the tree. You succeed in cutting it down now since it?s a two-man job and you?ve got Jim to work the other end.
[077] Return to the house, up the stairs and back into Sir Roderick?s room.
[078] Tell Jim to wait for you in the library and climb out of the window again.
[079] Now there are no branches or tree to hinder you, but how can you make it to the other window?
[080] Look at the roof. No apparent help there.
[081] Notice a loose tile in the roof.
[082] Use your grolly (grappling hook launcher) on the loose tile and swing yourself over to the other window.
[083] Enter the room and look around.
[084] Take the Victorian-era teddy bear from the bed.
[085] Open the nightstand.
[086] Take the red book ? young Matthew DeFoe?s secret diary.
[087] Read the sad diary.
[088] You now leave Matthew DeFoe?s bedroom by opening its door (You don?t/can?t use the window any longer).
[089] Go into the library.
[090] See [042]. If you haven?t done so earlier, take a book on the ?History of the DeFoe Family?.
[091] Make sure that you have read the green, red and blue books, and also the cutting Phil gave you, and the newspaper.
[092] If you haven?t obtained and read ALL of the above, then do so now.
[093] Trilby will say ?Maybe if I could find Matthew?s body?. ?Maybe there?s a book in the library that could help?.
[094] Enter the library. Look at the row of black colored books at the extreme right and second row down. ?Books on the occult (White Magic)?.
[095] Take one of these black books (in inventory it?s white!).
[096] Read the instructions in it, i.e. how to find Matthew?s body by making and using a ?Matthew DeFoe-detector?!
[097] You need a teddy bear ( see [084] ), a wooden twig ( see [021] ), and some extension cord ( see [015] ). If you haven?t got every one of these, get them now!
[098] In inventory, use the extension cord with the teddy bear.
[099] In inventory, use the above combination with the wooden twig/stick.
[100] Go to the kitchen.
[101] Look low down and to the left of the cooker and see a large bag of salt.
[102] Dip your ?teddy tied to a stick with cord? into the salt.
[103] In inventory, look at your ?salty bear + stick? ? it doesn?t seem to be doing anything!
[104] Go to Matthew DeFoe?s bedroom.
[105] Wave the ?salty bear + stick? over Matthew?s bed. You have now completed your ?Matthew DeFoe-detector?.
[106] Look at your ?Matthew DeFoe-detector? in inventory. It instructs you to walk downwards.
[107] Repeat [106] until it leads you to some destination.
[108] It seems to have led you to the kitchen.
[109] Perhaps the wall? But you can?t do anything with your bare hands!
[110] Use your pickaxe ( see [057] ) on the wall.
[111] It opens up a large hole.
[112] Apparently there?s a bricked up stairwell behind the wall. Enter the hole and into a cellar.
[113] Look at the manacles/chains (not essential!).
[114] It seems that Matthew?s body is somewhere in that cellar. Use your ?Matthew DeFoe-detector?.
[115] This may be a bit inaccurate but it will lead you to a point in the floor where the indicator is pointing straight downwards. (If you can?t find it, walk to the following position :- There are 3 straight horizontal parallel lines on the floor stretching from the E? wall. Go to the W? end of the most S? of these 3 lines. That?s the place.)
[116] If you now look at the floor at or near that point, it will now highlight an ?area? where Matthew?s body lies.
[117] Get Trilby to ?operate? on that area.
[118] He uncovers not only the body of young Matthew, but also the body of an older man; presumably Sir Roderick.
[119] He hears a loud crash which sounds as though it came from the other side of the house.
[120] Go back to the kitchen and then E? all the time until you reach the trophy room. [121] Look at the smashed bell jar and the undamaged hideously ugly wooden idol on the floor there.
[122] Touch the idol. This sparks off another dramatic scene bringing about ????.
Have you done all of that?
Edit: Changed colour to white to make it less visible - AJ
SPOILER SPOILER SPOILER
DAY THREE
[052] Return to the dining room. The picture seems a little bit different again ? but the significance of this is again questionable!
[053] Talk to Phil who is sitting there.
[054] Continue W? and into the garden. Jim is there looking at a red car which has mysteriously appeared there. It?s Trilby?s car which he left at the front of the mansion!
[055] Open your car and take the lockpicks from inside it.
[056] Use the lockpicks on the toolshed and enter.
[057] Take the pickaxe.
[058] Take the two-man wood saw.
[059] You can try using the saw to cut down the tree ? but that?s not a one-man job (not essential!).
[060] Return to the house and go upstairs.
[061] Use the lockpick on the locked door to the right of the library. It still won?t open. ?Probably a dead bolt on the other side?.
[062] Use the lockpick on the locked door to the right of the previous one.
[063] This door opens ? so enter.
[064] Open the wardrobe.
[065] Take the green book from inside the wardrobe.
[066] Read the book. It is the unhappy diary of Sir Roderick DeFoe with entries dated around the early 19th century.
[067] It would seem to be Sir Roderick?s room. Notice the weird scratch marks under the window (not essential!).
[068] Open the window.
[069] Climb out onto the external window ledge.
[070] Perhaps you can reach the window to the E? and gain entry to the locked room?
[071] Maybe the tree or its branches are in the way?
[072] Leave the room and enter the library. Jim is there.
[073] Talk to Jim. He offers to help and Trilby agrees.
[074] Wherever Trilby goes now, Jim follows him.
[075] Exit the library, go downstairs, and out to the tree in the garden ? Jim following all the time.
[076] Use the saw ( see [058] and [059] ) on the tree. You succeed in cutting it down now since it?s a two-man job and you?ve got Jim to work the other end.
[077] Return to the house, up the stairs and back into Sir Roderick?s room.
[078] Tell Jim to wait for you in the library and climb out of the window again.
[079] Now there are no branches or tree to hinder you, but how can you make it to the other window?
[080] Look at the roof. No apparent help there.
[081] Notice a loose tile in the roof.
[082] Use your grolly (grappling hook launcher) on the loose tile and swing yourself over to the other window.
[083] Enter the room and look around.
[084] Take the Victorian-era teddy bear from the bed.
[085] Open the nightstand.
[086] Take the red book ? young Matthew DeFoe?s secret diary.
[087] Read the sad diary.
[088] You now leave Matthew DeFoe?s bedroom by opening its door (You don?t/can?t use the window any longer).
[089] Go into the library.
[090] See [042]. If you haven?t done so earlier, take a book on the ?History of the DeFoe Family?.
[091] Make sure that you have read the green, red and blue books, and also the cutting Phil gave you, and the newspaper.
[092] If you haven?t obtained and read ALL of the above, then do so now.
[093] Trilby will say ?Maybe if I could find Matthew?s body?. ?Maybe there?s a book in the library that could help?.
[094] Enter the library. Look at the row of black colored books at the extreme right and second row down. ?Books on the occult (White Magic)?.
[095] Take one of these black books (in inventory it?s white!).
[096] Read the instructions in it, i.e. how to find Matthew?s body by making and using a ?Matthew DeFoe-detector?!
[097] You need a teddy bear ( see [084] ), a wooden twig ( see [021] ), and some extension cord ( see [015] ). If you haven?t got every one of these, get them now!
[098] In inventory, use the extension cord with the teddy bear.
[099] In inventory, use the above combination with the wooden twig/stick.
[100] Go to the kitchen.
[101] Look low down and to the left of the cooker and see a large bag of salt.
[102] Dip your ?teddy tied to a stick with cord? into the salt.
[103] In inventory, look at your ?salty bear + stick? ? it doesn?t seem to be doing anything!
[104] Go to Matthew DeFoe?s bedroom.
[105] Wave the ?salty bear + stick? over Matthew?s bed. You have now completed your ?Matthew DeFoe-detector?.
[106] Look at your ?Matthew DeFoe-detector? in inventory. It instructs you to walk downwards.
[107] Repeat [106] until it leads you to some destination.
[108] It seems to have led you to the kitchen.
[109] Perhaps the wall? But you can?t do anything with your bare hands!
[110] Use your pickaxe ( see [057] ) on the wall.
[111] It opens up a large hole.
[112] Apparently there?s a bricked up stairwell behind the wall. Enter the hole and into a cellar.
[113] Look at the manacles/chains (not essential!).
[114] It seems that Matthew?s body is somewhere in that cellar. Use your ?Matthew DeFoe-detector?.
[115] This may be a bit inaccurate but it will lead you to a point in the floor where the indicator is pointing straight downwards. (If you can?t find it, walk to the following position :- There are 3 straight horizontal parallel lines on the floor stretching from the E? wall. Go to the W? end of the most S? of these 3 lines. That?s the place.)
[116] If you now look at the floor at or near that point, it will now highlight an ?area? where Matthew?s body lies.
[117] Get Trilby to ?operate? on that area.
[118] He uncovers not only the body of young Matthew, but also the body of an older man; presumably Sir Roderick.
[119] He hears a loud crash which sounds as though it came from the other side of the house.
[120] Go back to the kitchen and then E? all the time until you reach the trophy room. [121] Look at the smashed bell jar and the undamaged hideously ugly wooden idol on the floor there.
[122] Touch the idol. This sparks off another dramatic scene bringing about ????.
Have you done all of that?
Edit: Changed colour to white to make it less visible - AJ
Edited by A. J. Raffles, 04 November 2005 - 07:00 PM.
Me>You