Dimsey, on Apr 8 2007, 01:22 AM, said:
Games You Are Looking Forward To (playing)!
#16
Posted 08 April 2007 - 08:11 PM
QUOTE (gregor)
also consider this - the turkey *male genital*ula is called little asia on some geographical maps maps.
I'm your solar-powered princess/Your technological soulmate.
#17
Posted 08 April 2007 - 11:28 PM
That's really an improvement in that area for me for the past few years... All the games I was looking forward to ended up as incredible disapointments. I just hope Spore won't do the same, 'cause that might just be the end of my gamer "career". I'm pretty fed up with the low quality of games we have today.
#18
Posted 09 April 2007 - 12:18 AM
And Eagle, can we keep the "Old Vs New" qualitative battles out of here? It's pretty much played out, and it's clear that there's absolutely no factual answer beyond that of opinion and that differs so much its hard to find a majority, and the fact is, it doesn't really matter because people are still enjoying games as much as they did ten years ago so I don't think anyone really cares that much.
#19
#20
Posted 14 April 2007 - 11:56 PM
Eagle of Fire, on Apr 9 2007, 02:28 AM, said:
That's really an improvement in that area for me for the past few years... All the games I was looking forward to ended up as incredible disapointments. I just hope Spore won't do the same, 'cause that might just be the end of my gamer "career". I'm pretty fed up with the low quality of games we have today.
#21
Posted 15 April 2007 - 08:41 AM
Juni Ori, on Apr 15 2007, 02:56 AM, said:
Eagle of Fire, on Apr 9 2007, 02:28 AM, said:
That's really an improvement in that area for me for the past few years... All the games I was looking forward to ended up as incredible disapointments. I just hope Spore won't do the same, 'cause that might just be the end of my gamer "career". I'm pretty fed up with the low quality of games we have today.
An addition to my list: Halo 2 for PC and Command and Conquer 3(possible Kane's edition, which I might be buying on tuesday).
#22
Posted 15 April 2007 - 04:34 PM
Potatoe, on Apr 15 2007, 04:41 AM, said:
Juni Ori, on Apr 15 2007, 02:56 AM, said:
Eagle of Fire, on Apr 9 2007, 02:28 AM, said:
That's really an improvement in that area for me for the past few years... All the games I was looking forward to ended up as incredible disapointments. I just hope Spore won't do the same, 'cause that might just be the end of my gamer "career". I'm pretty fed up with the low quality of games we have today.
An addition to my list: Halo 2 for PC and Command and Conquer 3(possible Kane's edition, which I might be buying on tuesday).
True Potatoe, also, has anyone seen "Sins of a Solar Empire"? It's like Master of Orion REAL TIME! That's right, Master of Orion, but NOT BORING! From what I've seen, you can have some huge space battles very similar to that of Homeworld in multiple places at a single time.
#23
Posted 22 April 2007 - 02:14 AM
But, Potatoe, my country-fellow, why is it so hard today to focus on what is important? Most of the games today lack innovation and creativity. On a certain level I do miss the times when we didn't have massive capacity on graphics, and gamemakers had to come up with something original to really make name. Nowadays, it's too commercial. It depends on too much how much publicity you get for the game. It's morbid symbiosis and it's always been, but nowadays it has escalated. Unless you do something really original, or get into touch with marketing people, you can't succeed. Good example: Operation Flashpoint. Not many would had put their bets for it, but it was examplary in innovation and dare to break walls.
Kind of point being here is, that we are - on a certrain level - supposed to be the ones who appreciate creativity, innovation, depth, etc... We are community full of fresh ideas, not bowing to the too-commercial-trademarks that are flooding every possible media. Old fact: let the amateurs make the innovations, let the pros do the management.
#24
Posted 22 April 2007 - 03:15 AM
Granted it is true that a lot of games made are for commercial purposes, but what choice can there be? Games cost a lot of money to make, and unless you have a publisher backing a developer studio, it can be hard to get your game out there, much less distribute it to many markets.
For Flashpoint that game got hammered pretty bad by not only gamers, and the press, while it was different it wasn't to the extent that other games of the time which had a greater and ultimately more successful formula. Delta force, the quakes, unreal tournaments, and others, now those are just some examples of games that were ultimately more successful and had more of an impact on the genre, not to mention the countless half life mods that also spawned that brought new ideas to the forefront.
Originiality can be tough to pull off nowadays just with the amount that there is out there, the main thing is for developers to put a solid game out there, that has replay value, different paths to beat the game, and offer something different (look at battefield earth, a FPS on the outside but taking the idea of vehicle use by such games like Tribes and using them on a grander scale, its not wonder its one of the top FPS's out there and is still growing with 2 and 2142.)
http://www.last.fm/user/DeathDude/Upcoming Concerts will be attending, 5/10/08: Dream Theater, 5/12/08: Gigantour, 5/16/08: Nightwish, 5/27/08: Rush, 6/5/08 and 6/6/08: Iron Maiden, 7/27/08: Judas Priest,
#25
Posted 22 April 2007 - 03:26 AM
On very many levels OFP brought a lot of new to the genre... Hmm... Actually they did a genre of their own, but anyways... and it was and is even still liked, played, modded, etc, you name it (try googling OFP mods... ), so I don't think your, DD, comparison is quite valid. And that is not to say other games aren't working, don't have mods, etc. But OFP is alive and modded to infinity (or so it seems).
Btw... About modding, how many games have you seen where there's actually a chance to script a nuke strike into it? I've seen one. I've seen it done pretty damn well.
#26
Posted 22 April 2007 - 03:34 AM
Yes the game may do it well but compare it to other games of the genre from when it launched, now can't speak for European numbers but NA numbers are less than favourable compared to other FPS games that launched when the 1st game came out, its a series that has lasted no doubt, its just not at such a niche level that it may be seen as in that community.
My main point was to disprove your idea of lack of creativity, your just not looking hard enough because there is plenty of games out there not just on the console side and the pc side, especially in freeware and in the commercial realm, a lot of games do not get the exposure that other high profiled games, the industry keeps growing dude, its not losing money, its not in trouble, so something has to be right for it to keep making money. While yes many established franchises do help in this regard, there are other ones that help as well, it just takes developers taking a chance and have the backing of a publisher to make new ideas come forward, but they are out there, and while on the surface they may seem to have been done before in some capacity, got to give them a chance at the very least.
http://www.last.fm/user/DeathDude/Upcoming Concerts will be attending, 5/10/08: Dream Theater, 5/12/08: Gigantour, 5/16/08: Nightwish, 5/27/08: Rush, 6/5/08 and 6/6/08: Iron Maiden, 7/27/08: Judas Priest,
#27
Posted 22 April 2007 - 03:48 AM
You said it yourself in the end: a lot of potentially good games lack the publicity they'd deserve - and thus many of the game makers don't even try to create something new, because there's already working - though stagnant - way to do things.
#28
Posted 22 April 2007 - 10:47 AM
Wait, don't answer that. Can we get back on topic instead?
Sins of a Solar Empire does look good. I'm also quite curious how Fallout 3 will turn out, even though it'll be a while.
And I think I forgot to mention White Gold in my last post?
Wonderfull sig and avvie by Taikara :D
#29
Posted 22 April 2007 - 05:32 PM
Juni Ori, on Apr 21 2007, 10:14 PM, said:
But, Potatoe, my country-fellow, why is it so hard today to focus on what is important? Most of the games today lack innovation and creativity. On a certain level I do miss the times when we didn't have massive capacity on graphics, and gamemakers had to come up with something original to really make name. Nowadays, it's too commercial. It depends on too much how much publicity you get for the game. It's morbid symbiosis and it's always been, but nowadays it has escalated. Unless you do something really original, or get into touch with marketing people, you can't succeed. Good example: Operation Flashpoint. Not many would had put their bets for it, but it was examplary in innovation and dare to break walls.
Kind of point being here is, that we are - on a certrain level - supposed to be the ones who appreciate creativity, innovation, depth, etc... We are community full of fresh ideas, not bowing to the too-commercial-trademarks that are flooding every possible media. Old fact: let the amateurs make the innovations, let the pros do the management.
People who say the industry is at a lack of original material today are people living in the past, same as the people who complained ten years ago that everything was C&C or Warcraft clone.
Get with it, it happens ALWAYS, it happened in the 80s, it happened in the 90s, and it's happening right now. There's never a lack of "originality" or "innovation" in the industry, it's just a constant influx of people copying each other or taking material and making it better. It's not different than it was before, and OFP is just an example of a game like X-Com that wasn't really like anything else in its time, and that can be said of nearly every year. Dune 2, Freedom Force, System Shock, Ultima, Super Mario Bros.
It's not that people aren't trying to be original, it's that the industry that fuels the games that we make today require developers to pull in the reins for their games far too much when it comes to creativity, and they did the same thing 20 years ago, like when Nintendo monopolized the console gaming industry and forced developers into twisting games into what they wanted. Publishers do it all the time today, it hasn't changed, and it won't.
#30
Posted 24 April 2007 - 05:00 AM
But I haven't seen or heard of a game lately, that would had really brought something new. And even that may be false statement in general, because game industry hasn't brought something new, that would interest me! These are always subjective views and what I've heard about Wii for example tells me there may have been great step forward in gaming. But I'm not interested of it that much. Perhaps I'll change my mind when I one day get to try it - if I ever do.
And, back to topic: As Doulber reminded, I'm also interested at Fallout 3. Were they ever going to do sequel to Fallout Tactics? Or better asked: what happened to it? It was a great game, however linear and some minor oddities, but great game anyways. I might even replay it... *goes searching for the CDs*