Have Your Gaming Tastes Changed?
#16
Posted 19 March 2007 - 04:44 AM
But I dont really like anything different or not like a certain genre now that I did years ago, if I'm phrasing that right.
I started out with platformers.
Alex The Kidd and Mario. Woo.
I then got heavily into RPGs and Simulations.
I liked the added complexity of doing more then just walking to the right side of the screen. They're probably my favorite genres now, even.
Upon getting into RPGs and Sim games I in what might be a bout of youthful ignorance started looking down on other genres.
I'd see FPSs as being dumb and racing games as being boring as driving in a circle.
But I eventually lightened up and.. Well, theres nary a game I won't play these days.
Even sports games, which I had a heavy distaste for grew on me and now Madden and Tiger Woods are a couple of my favorite franchises.
Fighters, shooters of third or first person variety, puzzle games, adventure, mmo's, rts, tbs, whacky offbeat japanese stuff - anything.
Mercs 2 (360), Spore (PC)
#17
Posted 19 March 2007 - 07:32 AM
Pretty weird. I always tought that Im a big fan old games, but It was just becase I had old computer, which was cabable of running those games without any problems.
#18
Posted 19 March 2007 - 10:25 AM
Dimsey brought a question to my mind: Why do sidescrollers advance right?
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#19
Posted 19 March 2007 - 01:14 PM
http://www.last.fm/user/DeathDude/Upcoming Concerts will be attending, 5/10/08: Dream Theater, 5/12/08: Gigantour, 5/16/08: Nightwish, 5/27/08: Rush, 6/5/08 and 6/6/08: Iron Maiden, 7/27/08: Judas Priest,
#21
Posted 19 March 2007 - 03:02 PM
http://www.last.fm/user/DeathDude/Upcoming Concerts will be attending, 5/10/08: Dream Theater, 5/12/08: Gigantour, 5/16/08: Nightwish, 5/27/08: Rush, 6/5/08 and 6/6/08: Iron Maiden, 7/27/08: Judas Priest,
#22
Posted 19 March 2007 - 03:23 PM
DeathDude, on Mar 19 2007, 05:02 PM, said:
#23
Posted 19 March 2007 - 03:27 PM
http://www.last.fm/user/DeathDude/Upcoming Concerts will be attending, 5/10/08: Dream Theater, 5/12/08: Gigantour, 5/16/08: Nightwish, 5/27/08: Rush, 6/5/08 and 6/6/08: Iron Maiden, 7/27/08: Judas Priest,
#24
Posted 19 March 2007 - 03:46 PM
Although I still like massively expansive CRPG's more then any other sort of game, I seem to have lost the patience (and time?) to play them thoroughly.
Biggest step has to be from RTS. Used to be my favorite genre, now I don't care that much anymore. When playing Dune or the original C&C or AoE I can get some of that feeling back but, beyond that, there's not many out there that I care about.
For platformers, I pretty much only enjoy those I know from back in the day. I really can't say why, though
To be honest, I'm not really sure what genre really appeals to me today. Mostly RPG, but I think it's more the game elements rather then a boxed-in genre that draws me. I want to be immersed in a game, and be free in a positive and negative sense.
Wonderfull sig and avvie by Taikara :D
#25
Posted 19 March 2007 - 04:41 PM
#26
Posted 19 March 2007 - 05:28 PM
Juni Ori, on Mar 19 2007, 05:25 AM, said:
Dimsey brought a question to my mind: Why do sidescrollers advance right?
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That explanation might make more sense if early platformer and side-scroller development hadn't been so heavily influenced (read: dominated) by the Japanese, who traditionally read and write from top to bottom, then from right to left.
I'm not saying it's not psychology, but I doubt it has to do with reading.
@Doubler: I always found adventure (and RPG) puzzles much more fascinating than standard logic puzzles. There's a lot more connect-the-dots to it, because it's not so mathematical, purely logical, visual, or language-oriented as a typical puzzle game, it's based on what actual people perceive as "normal" or "logical" in the fabricated environment. It's much tougher to guess what people you've never met are thinking than it is to work out a math or language puzzle, thus I appreciate it more. I especially love it when said puzzles require some type of literary or historical knowledge, such as mythology, world religions, etc. The craziness of the human element increases exponentially when it involves interpretation of such things.
doodoodoo!!!
#27
Posted 19 March 2007 - 05:36 PM
#28
Posted 19 March 2007 - 06:00 PM
taikara, on Mar 19 2007, 11:28 AM, said:
Juni Ori, on Mar 19 2007, 05:25 AM, said:
Dimsey brought a question to my mind: Why do sidescrollers advance right?
Quote
That explanation might make more sense if early platformer and side-scroller development hadn't been so heavily influenced (read: dominated) by the Japanese, who traditionally read and write from top to bottom, then from right to left.
I'm not saying it's not psychology, but I doubt it has to do with reading.
@Doubler: I always found adventure (and RPG) puzzles much more fascinating than standard logic puzzles. There's a lot more connect-the-dots to it, because it's not so mathematical, purely logical, visual, or language-oriented as a typical puzzle game, it's based on what actual people perceive as "normal" or "logical" in the fabricated environment. It's much tougher to guess what people you've never met are thinking than it is to work out a math or language puzzle, thus I appreciate it more. I especially love it when said puzzles require some type of literary or historical knowledge, such as mythology, world religions, etc. The craziness of the human element increases exponentially when it involves interpretation of such things.
Yeah those puzzles are quite interesting, and really make ya think moreso than the simple straight forward puzzle. Sure they take more effort, but you get a greater sense of satisfaction from completing such a puzzle.
Adding literary or historical knowledge to puzzles is also coolies, does give you a chance to learn more sometimes about a particular piece of writing or event or whatnot, whatever the developer decides to do, needs to be more of that.
http://www.last.fm/user/DeathDude/Upcoming Concerts will be attending, 5/10/08: Dream Theater, 5/12/08: Gigantour, 5/16/08: Nightwish, 5/27/08: Rush, 6/5/08 and 6/6/08: Iron Maiden, 7/27/08: Judas Priest,
#29
Posted 19 March 2007 - 06:24 PM
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I like adventures where as much ground as possible is open, where the possible solutions to the problems proposed are limited only by imagination and recourcefulness. That way, one quickly ends in CRPG's.
Regrettably, the problems in those aren't often that detailed or specific as those in adventures. I'd like to see an adventure once that tried and worked out such complexes of possibilities.
Wonderfull sig and avvie by Taikara :D