Wild West Shooter/horror
#16
Posted 02 December 2005 - 06:20 PM
Currently, that's only a problem for the current version of the engine (extra) but I'm planning to upgrade it to Commercial for about 100 dollars.
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#17
Posted 02 December 2005 - 06:37 PM
#19
Posted 03 December 2005 - 01:23 PM
Very nice concept you have.. just don't rush it. If you get eager to relase and send out something with so so graphics the game will really suffer. Take your time and do this properly . Also, you could look around a few modding forums for popular games and look for a few modellers to help you out. Would speed things up and I am eager to play!
By the way... if you finish this would you be willing to attempt the oh so abandoned 'RedSnow' project ?
#20
Posted 06 December 2005 - 02:49 PM
Tom Henrik, on Dec 2 2005, 03:53 AM, said:
Looks nice..
#21
Posted 12 December 2005 - 10:21 PM
That's an unusual game you're doing there - I love the idea of a horror western.
How are you getting on with it? It's looking good so far, but have you got any more pics or screenshots for us?
As Sean already said, don't be tempted to rush this. Just take your time with it.
#22
Posted 13 December 2005 - 06:19 PM
Sorry, but thanks for your interest.
If you really want to know what I'm doing right now, it's a little work on scripting and etc.
You know, building the engine, AI, and other stuff.
A little work on the models too, just a lack of good textures.
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#24
Posted 13 December 2005 - 11:04 PM
I'm a bit too quiet to actually go out and look for help, unless it's someone I personally know.
A friend might be helping out on designing the levels and story + monsters and etc.
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#25
Posted 14 December 2005 - 06:35 PM
Blood-Pigggy, on Dec 13 2005, 11:04 PM, said:
I'm a bit too quiet to actually go out and look for help, unless it's someone I personally know.
A friend might be helping out on designing the levels and story + monsters and etc.
Now have you found your old game yet? I still want to play it...
#26
Posted 14 December 2005 - 10:41 PM
And if you're dedicated, you could actually help me with level design, the engine allows me to import maps from UnrealEd, so somewhere along the line you could probably help me with a few maps!
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#27
Posted 14 December 2005 - 11:44 PM
Blood-Pigggy, on Dec 14 2005, 10:41 PM, said:
And if you're dedicated, you could actually help me with level design, the engine allows me to import maps from UnrealEd, so somewhere along the line you could probably help me with a few maps!
#29
Posted 31 December 2005 - 09:27 PM
Okay, since I was in Arizona (the official "Hub of the Old West) I managed to get some research done, got some soil and rocks for textures, cloth and etc. also for textures, some appropriate sketches on the landside along with camera pictures, and blah blah.
So I'm pretty much prepared.
But I've decided to change to game quite a bit. Instead of the "Cowboy Perspective" I've changed it to a Native American one. There will still be gun-slinging, but I've decided to add the option of creating your own bows or knives, traps and etc. So it'll turn out like a survival horror game in a sense, but you won't be scavenging for ammo as long as you keep a good steady supply of hand made arrows.
I'm rewriting the story to go along with the current view, and it'll be much more outdoors based, in the western desert with all those little silly bushes (imagine the desert areas in San Andreas, without the vehicular manslaughter).
Also got some concept art of the interface, if I get time to scan it and put it up.
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#30
Posted 02 January 2006 - 03:12 AM
Blood-Pigggy, on Dec 31 2005, 09:27 PM, said:
I hope you enjoyed your holiday in Arizona.