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Wings Of Fury
Started by Kon-Tiki, May 06 2005 10:11 PM
7 replies to this topic
#3
Posted 21 January 2006 - 11:17 PM
while i loved the old game, i cant get my head around the remake. for one thing the controls in the old game was way simpler (no rotating the aircraft at all), and therefor there was less crashes...
maybe i have missed a setting or something?
still, its a nice bit of codework
edit:
hmm, i did a bit of more testing and i may have been a bit to negative about the new control metod. for one thing it allows you to do loops when gunning down the soldiers.
but i noticed that its leaking oil damned fast compared to the old game. you more or less have to head for home soon after you start seeing smoke or you risk running out of oil over the island. in the old game you could stay up for hours after the engine started smoking. or maybe its just the AAA doing more damage in the remake? i dont realy know, but seeing the oil pressure drop like a rock soon after getting in over the island is a but scary.
allso, stay of the e button after takeoff! yep, you can turn of the engine in mid flight. this results in the nose doing down at ones (just as if the oil hits 0). not realy realistic as you should instead have a slow drop in speed, but hey
maybe it would not be so bad if one was able to go much higher? i recall being able to climb so high that the AAA stopped shooting. not so in the remake.
i guess i see why he wanted to do a remake.
hmm, now that i think about it i can see a way of doing multiplayer, and allso alternate scenarios. given that you can extend the landinggear at any time in the game, maybe you can be able to land anywhere? like say on a island maybe?
this way one can make scenarios for MP that cover stuff like doing aircover for island invasions. one team on the island, another on the task force sending in the marines. one side wins by crushing the island forces. the other wins by running the task force out of soldiers
think about it, seeing 5-6 aircrafts pr side. strafing landincrafts and beach pillboxes. torpedoing task force ships and so on. hmm, maybe we can even have diffrent aircrafts pr side, so that some can fly dauntless bombers, coverd by hellcats and corsairs?
man, its a bit like a wet dream
hmm, i wonder if he would try to use the engine to make a remake of the jetstrike game allso. its a sidescroller to, but with missiles and jets
maybe i have missed a setting or something?
still, its a nice bit of codework
edit:
hmm, i did a bit of more testing and i may have been a bit to negative about the new control metod. for one thing it allows you to do loops when gunning down the soldiers.
but i noticed that its leaking oil damned fast compared to the old game. you more or less have to head for home soon after you start seeing smoke or you risk running out of oil over the island. in the old game you could stay up for hours after the engine started smoking. or maybe its just the AAA doing more damage in the remake? i dont realy know, but seeing the oil pressure drop like a rock soon after getting in over the island is a but scary.
allso, stay of the e button after takeoff! yep, you can turn of the engine in mid flight. this results in the nose doing down at ones (just as if the oil hits 0). not realy realistic as you should instead have a slow drop in speed, but hey
maybe it would not be so bad if one was able to go much higher? i recall being able to climb so high that the AAA stopped shooting. not so in the remake.
i guess i see why he wanted to do a remake.
hmm, now that i think about it i can see a way of doing multiplayer, and allso alternate scenarios. given that you can extend the landinggear at any time in the game, maybe you can be able to land anywhere? like say on a island maybe?
this way one can make scenarios for MP that cover stuff like doing aircover for island invasions. one team on the island, another on the task force sending in the marines. one side wins by crushing the island forces. the other wins by running the task force out of soldiers
think about it, seeing 5-6 aircrafts pr side. strafing landincrafts and beach pillboxes. torpedoing task force ships and so on. hmm, maybe we can even have diffrent aircrafts pr side, so that some can fly dauntless bombers, coverd by hellcats and corsairs?
man, its a bit like a wet dream
hmm, i wonder if he would try to use the engine to make a remake of the jetstrike game allso. its a sidescroller to, but with missiles and jets
#5
Posted 21 February 2006 - 11:15 AM
Mr Miau, on Feb 19 2006, 04:51 PM, said:
Somehow I can't manage to land, my plane always crashes... Any hints? So far I flew slowly very closely to the ship and then turned my engine off...And BANG!
EDIT: Finally made it...
EDIT: Finally made it...
And Hitmark, agree with you pretty much...didn't play the original properly, but I quite appreciate the new control method. It's kinda rewarding once you've mastered it
As for multiplayer, I'd be happy with the Bungeling Bay approach, where one player controls the cannons...and maybe he/she could control one of the soldiers running around as well?
Cheers