Anyway, werewolf is a little game that can be played on a forum. We should be at least 6 people, but more is better. One person mods the game (I'll do that for the first game, assuming enough people are interested). The rest are secretly assigned roles; at least one werewolf (maybe more, depending on how many sign up), one seer, and the rest are regular villagers. These roles are assigned secretly, via PM, at the beginning of the game, by the mod.
The play is divided into turns, which alternate between night and day turns. Each night, each werewolf gets to kill one villager, and the deads will be announced at the beginning of the next turn (Edit: this was a mistake on my part. Each night the werewolves agree on a villager to kill and that villager's death will be announced the next morning. Otherwise, the game will end too soon, and the werewolves will almost certainly win). Also, the seer gets to ask the mod about the true identity of one villager that he picks. After that, the night turn ends. Note that on the first night turn, the werewolves don't get to kill anyone, but will learn the identity of the other werewolves (the seer will still get to ask about the true identity of one player, though).
At the beginning of the day turn, it will be announced who was killed during the night. After that, gameplay is entirely up to the players. They must decide who they think is the werewolf, and lynch that person. It requires a majority vote by the players to lynch another player. As soon as that majority vote is obtained, the player will be lynched (regardless of whether all players have actually voted). Of course, anyone can say whatever they want to during this phase. You're allowed to lie all you want and do whatever else it takes to shift the blame to someone else. When a player has been lynched, it will be announced whether he was a werewolf or not, and the day will end.
When you're dead, you're out of the game. It's sad, but that's the way it is.
The gameplay continues this way untill all the werewolves are dead, or there is an equal amount of werewolves and humans left. If the former happens, the humans will win, and if the latter happens, the werewolves will win. Pretty straight forward, huh?
Anyway, I found this bit of text on the net, which explains the gameplay pretty well:
Quote
The seer is trying to throw suspicion on any werewolves he discovers, but without revealing himself to be the seer (because if he does, the werewolves will almost certainly kill him that night, since he's the greatest threat to werewolf national security.) Of course the seer can reveal himself at any time, if he thinks it's worthwhile to tell the other players what he's learned. Also of course, a werewolf can claim to be the seer and "reveal" anything he wants.
The only information the villagers have is what other players say -- and who dies. Accusing someone of being a werewolf is suspicious. Not accusing anyone is also suspicious. Agreeing with another player a lot is suspicious, and therefore so is pretending not to agree with another player. Never voting to kill a particular player is very suspicious for both of them -- unless it's the seer who knows that player is innocent.
So does anyone want to play? I should tell you that I've only played it a couple of times myself, and have never moderated a game before, but I'm sure we'll do alright.
Incidentally, there are many versions of this game floating around, with extra characters and so on, but this is just the plain, bare vanilla version. I thought that'd be a good place to start. If people enjoy the game, we can always try a more advanced version later.
I was thinking that we'd play one day turn each day (which means that the players will have one day to decide who to lynch), but if you guys prefer we can play a day turn every other day.
So I ask again: who wants to play?
Edit: I forgot to mention that this game really benefits from a bit of roleplaying. By that I mean that it's a lot more fun if the players pick a profession or such for their character, and write their posts in character.