I definitely recommend RPGM 2003. It has a better graphics set, more scripts to use, easier interface, new battle engine, and the runtime package is automatically included with packaged (finished) games. It makes creating games (like Liberta) fun and easy. So you can function on creating the overall story and not the scripts & code.
Which one do you prefer?
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Rpgm 2000 Or 2003?
Started by Nick, Mar 02 2009 10:42 PM
4 replies to this topic
#1
Posted 02 March 2009 - 10:42 PM
#2
Posted 08 October 2009 - 01:50 AM
What about XP and VX? I personally find RPG Maker XP to be the best, VX sucks so hard.
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#3
Posted 08 October 2009 - 04:47 AM
2003 is much easier and more fun to work with, rather than XP.
#4
Posted 08 October 2009 - 07:27 AM
If you take the time to learn the ruby scripting engine it becomes even more easier than 2003 imo. 2003 is still fun though.
The statement below is true.
The statement above is false.
If a person is legally blind, but can suddenly see... Is he breaking the law?
The statement above is false.
If a person is legally blind, but can suddenly see... Is he breaking the law?
#5
Posted 08 October 2009 - 04:50 PM
My day's of game programming are pretty much over. The only two 'completed' games I made, were Liberta & Underworld Apprentice.