Posted 24 February 2007 - 10:00 PM
Essentially, i think the biggest problem with MOO3 was it's promise.
I mean, if you didn't let the computer do everything for you, your economy would crash. If you did go along with what the computer was deciding and you made it big in the galaxy....your economy would crash. You had diplomacy that did nothing. You had customizable space ships that battled in a faux 3D environment that...moved really slowly, in tight uncompromising formations and with weird glitchy cloaking things that simply turned on and off for no reason explained by the game mechanics... The game isn't unplayable...you just don't want to play it.
It's one of those games that you wish someone would take, reprogram and make better...but no one does.