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Battlecruiser Millennium
Started by Flop, Oct 11 2005 08:58 PM
28 replies to this topic
#17
Posted 27 April 2006 - 02:03 PM
Derek Smart is a nutcase who wouldn't know how to make a good, or even playable game if he was locked in a room with the staff of the classic Sierra, Microprose, Capcom, Konami, Origin, SSI and other such companies, and they were forced to try and teach him how.
#18
Posted 27 April 2006 - 02:10 PM
Ah, so you played all his games without bias, and know him personally, then. Nice
Ah well, your choise. You might miss out on something, maybe not *shrugs*
It doesn't really matter. I for me had a load of fun with this game, despite it's faults, and imho it's a good game if you take the time and effort to get into it.
Ah well, your choise. You might miss out on something, maybe not *shrugs*
It doesn't really matter. I for me had a load of fun with this game, despite it's faults, and imho it's a good game if you take the time and effort to get into it.
Wonderfull sig and avvie by Taikara :D
#20
Posted 27 April 2006 - 03:02 PM
#24
Posted 27 April 2006 - 03:24 PM
Ah, right. Well, fair enough then. It just sounded a bit as though your low opinion of the game was entirely based on somebody else's low opinion of the maker, which seemed a bit odd to me.
#26
Posted 06 November 2006 - 09:58 PM
So, DS is a nutter? So what? I like this game: I always, since the days of flight sims on my C64, wanted to play something like this. I must say that it comes pretty darn close to my wishes. If I'm to put an ugly finger at anything, it has to be what's been said: You can't walk around inside the ship, and it has some really wacky bugs. One of my tanks went into hyperspace, for instance. Ok, one more thing: There's periods of waiting... looooooong periods of waiting. But overall, I find the game sweet enough to be more than playable.
I met a goldfish who remembered meeting me before, but I had forgotten about that.
#27
Posted 07 February 2012 - 01:35 AM
Believe it or not but in a day in which I really had nothing to do I looked around for a new game to try and I stopped on this one.
I am afraid that it is true that this game is really badly done. I would not rate it higher than a 2 and even that is a lot... But at the same time this game is challenging and quite addicting so I still continue to play it.
So, anybody have hints and tips about what to do in this game? I didn't like the roam mode idea because I need a goal to be able to be efficient in a game. I thought the campaign would thus be a good idea but so far it looks like the game would be way more enjoyable if I wasn't tied to do missions and such.
So far I learned that the only viable way to go in this game is send your flagship alone at a set destination point for the mission then jump the AE in a shuttle and start doing selling runs. About half an hour of boring trade between Earth and Syrius net enough money to purchase about 30-35 fighters or mining drones and you have enough time to do that and get back to your ship for mission two.
The most stupid part of this game I learned the hard way is that your capital ship is not really "capital" in any way. You are always better to get a ship which can field fighters because a few fighters can easily down a "capital" ship in a few seconds. Fighters and fighter pilots die/get destroyed just as easily but of course they are way easier to replace/clone.
What about the exploration part of this game? Anything interesting to find out once you're set free to "roam" the map?
I am afraid that it is true that this game is really badly done. I would not rate it higher than a 2 and even that is a lot... But at the same time this game is challenging and quite addicting so I still continue to play it.
So, anybody have hints and tips about what to do in this game? I didn't like the roam mode idea because I need a goal to be able to be efficient in a game. I thought the campaign would thus be a good idea but so far it looks like the game would be way more enjoyable if I wasn't tied to do missions and such.
So far I learned that the only viable way to go in this game is send your flagship alone at a set destination point for the mission then jump the AE in a shuttle and start doing selling runs. About half an hour of boring trade between Earth and Syrius net enough money to purchase about 30-35 fighters or mining drones and you have enough time to do that and get back to your ship for mission two.
The most stupid part of this game I learned the hard way is that your capital ship is not really "capital" in any way. You are always better to get a ship which can field fighters because a few fighters can easily down a "capital" ship in a few seconds. Fighters and fighter pilots die/get destroyed just as easily but of course they are way easier to replace/clone.
What about the exploration part of this game? Anything interesting to find out once you're set free to "roam" the map?
"I am on a hot streak... Literally"
#29
Posted 09 February 2012 - 10:41 PM
Don't worry Frodo. I'm not surprised at all, this game learning curve is so steep it practically goes 90 degrees... :/
That won't stop me though. The bugs and constant crashes coupled with a lack of autosaving will however probably eventually do...
That won't stop me though. The bugs and constant crashes coupled with a lack of autosaving will however probably eventually do...
Edited by Eagle of Fire, 09 February 2012 - 10:43 PM.
"I am on a hot streak... Literally"