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There have been 3 items by VinceXII (Search limited from 30-June 23)
#43906 What Linus Bruckman Sees When His Eyes Are Closed
Posted by
VinceXII
on 25 November 2006 - 11:10 PM
in
Game & Software Requests
Thanks for the comments guys! And sorry for my little bit of deception!
As for the game's relatively short length: The game is a bit of a concept piece and I didn't want to drag it out too long. However, there are four endings... did you get the true ending? If you did, you'd get a code to add your name to the Hall of Completion!!!
As for the game's relatively short length: The game is a bit of a concept piece and I didn't want to drag it out too long. However, there are four endings... did you get the true ending? If you did, you'd get a code to add your name to the Hall of Completion!!!
#43851 What Linus Bruckman Sees When His Eyes Are Closed
Posted by
VinceXII
on 25 November 2006 - 09:47 AM
in
Game & Software Requests
He never talks to me anymore. He never talks to anyone anymore.
His eyes are always closed.
I wonder what he sees...
linus.rar (42.6 MB) or linus.zip (71.4 MB)
Features
- Unique dual story gameplay
Multiple Endings
English and Japanese Language
Loads of graphical effects
A dynamic music system and amazing soundtrack
An exciting and bizarre story
Another exciting and bizarre story
A cool interactive manual
Add your name to the online Hall of Completion
Gods, aliens, samurai, and Charlton Heston
Interactive Manual
- The game's interactive online manual can be accessed here.
- After completing the game, you will be given a code to add your name to the online Hall of Completion!
The Hall of Completion can be accessed from the game's webpage.
- Download the game's fantastic soundtrack by Nikolas Sideris
linus_soundtrack.zip (6.8 MB)
Credits
- Vince Twelve - Design, Writing, Art, Programming
Kumiko Twelve - Japanese Translations, Support, Love
Nikolas Sideris - Music, Sound
Erin "The Ivy" Robinson - Xarnax and Xarnax Dialogue
Greg Schlaepfer - Bass, Guitar, and Percussion Samples
Chris Jones - Adventure Game Studio
Beta Testers:
- Steve McCrea
Mordalles
Erin "The Ivy" Robinson
Greg Schlaepfer
Luke "Erenan" Simpson
Dr. Zaiss
This game uses a lot of animations and transparencies on the screen at once, and since the engine lacks real hardware acceleration, the game will get bogged down on slower computers. On a slow computer (say, less than 1.5GHz) animations will slow down and the sound will often skip.
I've included an option in the game's option menu that turns off some of the uneccessary effects which can help performance. If this doesn't resolve the problem, I'm sorry. But remember: it's just a freeware game!
#22975 Spooks Adventure Game
Posted by
VinceXII
on 19 February 2006 - 01:47 AM
in
Game & Software Requests
Sweet, I was just about to come in here and pimp this. It's the second game from xii games (the first, Anna, has been added to the list, but is still waiting for a reviewer...
)
More about Spooks:
In the Land of the Dead, a day at the Carnage-Val usually means games, rides, and putting up with the rather defective employees. However, for a little ghoul named Mortia, things are about to take a dive out of the ordinary. When a smooth-talking skeleton convinces her to try a game of darts, she wins the most amazing prize she's ever seen: a live goldfish.
The moment before he disappears mysteriously, the skeleton tells Mortia that her fish won't stay "alive" for long if she doesn't help him. So, naturally, Mortia names her new companion "Spooks" and sets out to find him someplace safe to be "alive," although she has no idea what that word means. Little does she know that her task will take her from the Land of the Dead to places even more bizarre.
Here are some of the haunts in the Land of the Dead:
![Posted Image](http://games.thexiis.com/media/spooks_ss_3.png)
![Posted Image](http://games.thexiis.com/media/spooks_ss_4.png)
Features:
-Innovative use of colour (you'll see)
-A classic point-and-click experience
-A hilariously defective cast of characters
-Death
-Destruction
-Goldfish
Design, art, and writing by, Erin Robinson.
Music and sound effects by Chris Moorson
Scripting, debugging, and hosting by Vince Twelve.
![:ok:](http://www.reloaded.org/forum/public/style_emoticons/default/whistling.gif)
More about Spooks:
In the Land of the Dead, a day at the Carnage-Val usually means games, rides, and putting up with the rather defective employees. However, for a little ghoul named Mortia, things are about to take a dive out of the ordinary. When a smooth-talking skeleton convinces her to try a game of darts, she wins the most amazing prize she's ever seen: a live goldfish.
The moment before he disappears mysteriously, the skeleton tells Mortia that her fish won't stay "alive" for long if she doesn't help him. So, naturally, Mortia names her new companion "Spooks" and sets out to find him someplace safe to be "alive," although she has no idea what that word means. Little does she know that her task will take her from the Land of the Dead to places even more bizarre.
Here are some of the haunts in the Land of the Dead:
![Posted Image](http://games.thexiis.com/media/spooks_ss_3.png)
![Posted Image](http://games.thexiis.com/media/spooks_ss_4.png)
Features:
-Innovative use of colour (you'll see)
-A classic point-and-click experience
-A hilariously defective cast of characters
-Death
-Destruction
-Goldfish
Design, art, and writing by, Erin Robinson.
Music and sound effects by Chris Moorson
Scripting, debugging, and hosting by Vince Twelve.
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